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This question was closed Aug 13, 2015 at 09:43 PM by tanoshimi for the following reason:

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Question by Gaming-Dudester · Aug 13, 2015 at 07:58 PM · jump

Help with jump script PLEASE :(

Okay I know how to make a jump script...UNTILL unity 5.0.2 came out and I got it. NOW I can't make this work. This is what I have so far.

Using (yadeeblahblah bla) Float jumpH = 8; Bool isFalling = false;

Void Update()

{ This.gameObject.GetComponent().velocity.y = jumpH; }

It won't work why?

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avatar image Cherno · Aug 13, 2015 at 08:06 PM 0
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Please format your code using the 101010 button. It's easier to read and copy.

Use

 GetComponent<RigidBody>().AddForce(Vector3.up * 500f);
 
 

You can use different force modes for, too:

Rigidbody.AddForce

avatar image Gaming-Dudester · Aug 13, 2015 at 08:09 PM 0
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Ok I'll try it. Btw about the 101010 button thing I don't know how id do that seeing in doing this on a phone

avatar image tanoshimi · Aug 13, 2015 at 09:43 PM 0
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You're missing a reference to a rigidbody, Void should be void, This should be this, and you're setting the y component of the velocity to a constant value on every frame - jumping requires acceleration.

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