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Question by Falynsky · Mar 02, 2015 at 12:47 PM · c#playerjumpmoney

[C#] JUMP - What i must add to this code to jump? :>

Please about help :/ I'm new in Unity and C## :/

Here my code:

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
 public float moveSpeed;
 
 // Use this for initialization
 void Start () {
 //Player spawn point
 //This is where our player star when the game is played.
 //player == game object. Game object == transform!
 transform.position = new Vector3 (-5, -1, 0);
 }
 // Update is called once per frame
 void Update () {
 //Player to move left, righ
 //player (gameobject) aka transform to move when i press the wsad
 if(Input.GetKey(KeyCode.D))
 {
 transform.Translate(new Vector3(moveSpeed, 0, 0) * Time.deltaTime) ;
 }
 if(Input.GetKey(KeyCode.A))
 {
 transform.Translate(new Vector3(-moveSpeed, 0, 0) * Time.deltaTime) ;
 }
 }
 }

Screen with player inspector panel alt text

Screen with ground inspector panel

alt text

1.png (86.9 kB)
2.png (83.4 kB)
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Answer by spiceboy9994 · Mar 02, 2015 at 04:03 PM

How about adding force to the rigid body? I'm defining the jumpForce as local, but this may be a global class variable. Placed within the code just for reference. Also the value may require to be tunned. Remove the is kinematic on your rigid body, otherwise you won't be able to apply force to it.

  void Update () {
  //Player to move left, righ
  //player (gameobject) aka transform to move when i press the wsad
 float playerJumpForce = 10.0f; //Define as global
 
  if(Input.GetKey(KeyCode.D))
  {
  transform.Translate(new Vector3(moveSpeed, 0, 0) * Time.deltaTime) ;
  }
  if(Input.GetKey(KeyCode.A))
  {
  transform.Translate(new Vector3(-moveSpeed, 0, 0) * Time.deltaTime) ;
  }
  if (Input.GetKey(KeyCode.Space))
 {
   rigidbody.AddForce(Vector3.up * playerJumpForce);
 }
  }
  }



Hope this helps

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