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Will my app get rejected by Apple because the Unity splash screen doesn't rotate?
As of Unity 3 rc1, the Unity splash screen on iPhone (Basic) isn't rotated properly on startup. In my case, it always appears Landscape Left even though my game itself handles both landscape orientations.
I've heard of apps getting rejected for this splash screen behavior (see this forum thread) but it's not clear if this has happened recently. There is a workaround involving a hand-edit to the XCode project's plist described in that thread for Unity iPhone 1.7, but it's inconvenient and it actually messed up my game when I tried it- before I investigate it with Unity 3 I'd like to know if this is actually an issue. (If it was, I would have thought that Unity Technologies would have built it into Unity by now!)
Answer by equalsequals · Sep 16, 2010 at 02:32 AM
The splash screen for our game has always been portrait even though the game plays landscape, after several updates we have never had any problem. I guess it comes down to who reviews your app.
Cheers
==
I was hoping for a different answer :-). Seems weird for Unity to get the hard stuff right, but not fix something simpler that may cause Unity apps to be rejected (or at least make a negative initial impression.) I'll take that up with them, but in the meantime, you've confirmed what I'd heard.
Well here's to hoping you don't get some App-approval dude who takes his job too seriously. :)
Answer by Mantas-Puida · Sep 18, 2010 at 09:19 AM
Unity 3.0 RC1 includes fix for iPad splash screen autorotation. If you are testing on iPad and your splash screen does not rotate - please submit a bug report.
Thanks for the re$$anonymous$$der! I posted in the forums that it worked in rc1, forgot to post it here.
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