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Question by Daniel-Talis · Apr 15, 2012 at 08:18 AM · navmesh

Navmesh question

Hi There, I'm experimenting with the 3.5 Navmesh and Navmesh Agent feature. I have a simple box ground which is Navmesh Baked and a sphere with a Navmesh Agent applied. I move around in the scene with the standard FPS controller. My problem is that when I run the program, the sphere follows me to where I am at startup but doesn't turn if I move to a new position. It just stops at my first position. How can I have it follow me? Here is the C# code I am using.. Any ideas?

 using UnityEngine;
 using System.Collections;
 
 public class follow : MonoBehaviour {
     public Transform m_Player;
     // Use this for initialization
     void Start () {
     GetComponent<NavMeshAgent>().destination = m_Player.position;
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }

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Answer by Statement · Apr 15, 2012 at 09:43 AM

Set the destination more than just once.

As you set the destination during Start, it will remember where the player initially was. It will not "track" the player moving around since it only get a Vector3 value assigned to it.

You could just set the destination more often, using Update or a Coroutine or InvokeRepeating.

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avatar image Daniel-Talis · Apr 15, 2012 at 10:40 AM 0
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Yep, that was it. I rewrote it in Javascript which I'm more familiar with and used Update ins$$anonymous$$d of Start. Now it follows me everywhere.. Thanks.

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