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Question by Vioswift · Aug 07, 2015 at 08:56 AM · cameraraycastthird-personinternal

Unity C# - RaycastHit internal error?

this is my code

 RaycastHit hit = new RaycastHit();
         if(Physics.Raycast(transform.position, trans­form.TransformDirection(Vector3.forward)­, hit)){
             distance = hit.distance;
         }

these are my errors

"Unexpected symbol "

"Parsing error"

I don't get it, the code looks right, can some one please tell me what I am doing wrong?

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Answer by Nabeel Akhtar · Aug 07, 2015 at 09:18 AM

There is no function of Raycast with these parameter. You should select one from given types Look at them here http://docs.unity3d.com/ScriptReference/Physics.Raycast.html

Well example for you is float deplovementheight = 1f;

RaycastHit hit; Ray ray = new Ray(transform.position,Vector3.Forward);

Debug.DrawRay(transform.position,Vector3.Forward*deplovementheight); // This will for debuging in will show the ray in playmode

if( Physics.Raycast(ray, out hit,deplovementheight)){

 //DO YOU WORK HERE    
             

}

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avatar image Vioswift · Aug 08, 2015 at 04:31 AM 0
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Not sure if this is the code problem or nor, but the raycat seems to be going down and jumping up to the top again

avatar image Nabeel Akhtar · Aug 11, 2015 at 05:59 AM 0
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It doesnt do that as it will be pointing to positive z-axis in world coordinates. Well try using transform.forward ins$$anonymous$$d of Vector3.Forward in ray and debug. Hope you will get an idea. This will in in object local coordinates

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