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get the point where the raycast hits the world groud?
Hey there, i want to add a plane at the coordinate where the cameras (the center of the game view) hits the world ground (meaning y = 0). i thought about using raycast. However i dont have always a plane with a collider on the ground.
can you give me a tip on how to achieve this (if possible without adding a plane)?
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Answer by look001 · Jul 26, 2017 at 08:32 PM
Found the solution :) http://answers.unity3d.com/questions/269760/ray-finding-out-x-and-z-coordinates-where-it-inter.html
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