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               Question by 
               Raccoon666 · Mar 30, 2020 at 11:33 AM · 
                2dshader  
              
 
              Any way to access light level of a pixel in a sprite via the shader graph? [URP],Can I access the light level in shader graph for spot light 2D? [URP]
I would like to create saturation Blend mode for Unity Universal Render Pipeline. To do this I need to get light level hitting a pixel of my sprite and then using this information to boost the saturation level of the said pixel. Is there any way to do this using shader graph? Is it even possible to this in Unity at all? Thank you
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