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Question by
jeraldtapz_unity · May 02, 2020 at 07:16 PM ·
2dshadertransparent
Is there a way to get scene color after transparent pass in URP using the new 2D Renderer ?
So I want to have access to scene color but after transparent queue. I know I have the option to render my sprites at opaque queue but that might have side effects. Unfortunately, Render Objects renderer feature isn't available with the new 2D Renderer. I need it to create a blur effect.
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