- Home /
Humanoïd rig rotate my player for specific animation
Hi, I really need your help on this !
When I set humanoid animation type for the rig of my animation, the rotation is false.
This is what I have in spector's preview when rig is type of generic animation: 
And now this is what I have when I put humanoid animation.

As you can see, my character is now facing a weird angle, and not the red axis or the oposite.
Thanks for your help !
2018-07-04-08-51-31-window.png
(111.4 kB)
2018-07-04-08-52-11-window.png
(79.5 kB)
Comment
Answer by tiredamage42 · Jul 07, 2018 at 06:38 PM
Try setting the root rotation option in the animation tab to "original".
Your answer
Follow this Question
Related Questions
How can I export humanoid from Poser to Unity? 1 Answer
Hand rig generating errors on import 0 Answers
Problem with humanoid rig 0 Answers