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Finger bone rotation axis is wrong
I have problem with bone rotation orientation on finger bones.
In Unity bone local axis is wrong.
But in modeling program the axis show up correct. I'm not really sure if the transformation attributes are wrong or not.
Thank you for any help.
Comment
I have the same problem. Animations in legacy works but when I tried to use humanoid skeletal setup I have this issue.
Anyone knows how to fix it?
Thanks in advance.