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Question by shongololo · Jul 29, 2015 at 10:39 AM · serverassetdatabasecacheteam

How to use cache-server to share imports with other team members?

I am creating a large number of meshes procedurally. I then save these meshes to a project folder using a workflow as such:

 AssetDatabase.StartAssetEditing();
 // loop over a few meshes and add using the following line
 AssetDatabase.CreateAsset(my_mesh, "path/to/mesh.asset");
 // wrap up
 AssetDatabase.StopAssetEditing();

Firstly, in order to see these synced to the cache-server, I find that I have to reimport all items in the folder. Is there a simpler or automatic way to do this in the script itself?

The next issue is that I am unsure how to actually propagate the new meshes to other team members. I have tried the following in the hopes that this would prompt a lookup to the cache-server:

 Mesh cached_mesh;
 // try to load the mesh in case it already exists in the local folder
 cached_mesh = AssetDatabase.LoadAssetAtPath<Mesh> ("path/to/mesh.asset");
 if (cached_mesh) {
     return cached_mesh;
 } else {
     // otherwise, try to fetch or force import from cache server
     AssetDatabase.ImportAsset ("mesh.asset");
     cached_mesh = AssetDatabase.LoadAssetAtPath<Mesh> ("path/to/mesh.asset");
     if (cached_mesh) {
         Debug.Log ("FOUND ONE!!!");
         return cached_mesh;
     }
 }

However, this doesn't seem to work, and I get an error saying that "mesh_name.asset does not exist".

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