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Realtime emission material during runtime
Hi !
I have a runtime-proceduraly generated hospital level, which means that the realtime emission lights don't get baked at that time.
Is there a way to call the baking through code ? Or otherwise is there a better way of doing this, like putting a Spotlight on top of my neons, and making them glow without real emission ?
(Which is also not achievable anymore, because the "None" property from Global Illumination in Emission has been removed...)
Anyway thanks for reading, hoping someone can help.
Pic : the room in the back is present at Start and has a baked lightmap. The other rooms are Instantiated so there is no baking process.
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