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Question by Kilito · May 09, 2016 at 04:58 PM · animationlightingemissionemissive

Material emission animation through script is not lighting anything

So, I have an animation of an emission color of a material, that goes from black (0.0f) to red with HDR intensity of 2. I change the material emission color through script in an Update() and I have a .anim that changes the color I set through the script in every update tick.

The animation works just fine, the problem is that this emission color is not lighting anything in the scene, static nor dynamic elements. I baked the lighting and I'm using light probes. What am I doing wrong?

Thank you.

P.S.: I'm not animating the material properties directly through the animation because it would go crazy, like giving me random animation curves or different emission colors, and I get the 'MaterialPropertyBlock is used to modify these values' warning.

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Answer by NicoLocke · May 10, 2016 at 03:39 PM

http://answers.unity3d.com/answers/1169569/view.html

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avatar image Kilito · May 11, 2016 at 06:07 AM 0
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It works with just this line:

  DynamicGI.SetEmissive(GetComponent<Renderer>(), yourcolor);



Thank you

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