- Home /
Too subjective and argumentative
Best Rendering Solution for open world 128m x 128m
I would like to know what would be the best solution to optimize technical issues related to constructing such a scene with a focus on the performance limitations.
Limitation and Budget:
The size of the level is 128m X 128m There is a total of 20MB of GPU memory Frame-rate must stay within 25-30FPS
Game Function:
Player can run in the open environment with full open world freedom(FOV, draw distance, degree of freedom) Also, player can climb on any vantage point and seamlessly view the environment.
I would like to know the better optimizing technique and the pipeline. Thanks.
The best optimisation technique is to learn how to profile your application.
Follow this Question
Related Questions
Vertex count and smoothing groups 2 Answers
Unity Skinned Mesh Renderer & Rendering Optimization 1 Answer
How do I draw directly (and quickly) into the rendered frame? 1 Answer
Why did my render time increase after lowering the vertex count? 2 Answers
Same multiplayer game, multiple rendering paths/color spaces for different players? 0 Answers