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Question by TheAltbacker · Apr 27, 2016 at 05:54 PM · multiplayerrenderingoptimization

Same multiplayer game, multiple rendering paths/color spaces for different players?

Hello there! So my dilemma is the following: I am planning/making a multiplayer game, and have already ran into the issue that different computers require different detail settings. Now the question is: Is it possible to make different builds of the game that are able to hook up in multiplayer gameplay, but use different rendering paths/color schemes? (for low end and high end PCs) It would make it much easier to optimize the game, and people who are able could have nicer looking scenes, while people with low end PCs could enjoy the game at higher FPS.

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