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Question by ronin sixshooter · Jan 18, 2011 at 02:06 AM · blenderpaintarmatureweight

Does Unity Inport Weight Painting From Blender

The Unity reference manual says that these are currently imported from Blender:

  1. All nodes with position, rotation and scale. Pivot points and Names are also imported.
  2. Meshes with vertices, polygons, triangles, UVs, and normals.
  3. Bones
  4. Skinned Meshes
  5. Animations

Does this mean that if I weight paint my mesh in Blender, then the deformations on the mesh created by movements of the armature will be affected by the weights I set(in Blender weight paint mode) when running in Unity?

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Answer by Eric5h5 · Jan 18, 2011 at 02:24 AM

Yes, it would be impossible to use animations otherwise.

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avatar image ronin sixshooter · Jan 18, 2011 at 02:30 AM 0
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Thanks for the quick answer. I feel much better about how my characters and their animations will import.

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Answer by toum · Jan 25, 2011 at 10:24 PM

"It would be impossible to use animations otherwise."

What do you mean by that?

If i create animations in blender (as know as "actions") on a weight painted blender model. Could i use unity animation features such as animation cross fade, mixing,... ?

Thanks for support,

Best regards,

Thomas

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avatar image Jessy · Jan 25, 2011 at 11:35 PM 0
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Please do not post questions as answers. Also, Eric's answer answers your question too.

avatar image toum · Jan 26, 2011 at 09:25 AM 0
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Oups sorry for that, i'm a new user... Now i got principle of the answer service. However my new question was to get a confirmation. But i'am still not sure that i well understand. For using animation blending, mixing, layer, cross fade,... do i animate my character inside unity ins$$anonymous$$d of blender?

Sorry for my lack of understanding,

Regards,

$$anonymous$$ from france

avatar image user-12236 (google) · May 05, 2011 at 10:27 PM 0
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@ toum : You can do either one. Blender animations are accessible through the inspector or through scripting. In all actuality, it isn't the weight painting itself that gets imported into unity, but the vertex groups and their data relationships to the bones. weight painting is just a convenient (matter of opinion, really. I hate weight painting) way of assigning those relationships. once the weight painting is done, unity will know to move the vertices accordingly, so you can do things like put bones in hair and make the bones into a chain for physics based movement.

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