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Question by AcE_fLoOdEr · Jul 24, 2015 at 12:59 AM · uiscenesoverlapmain menu

Scenes overlap when using LoadLevel

So I am trying to create a menu, and I have an options menu in a different scene. Here is a basic layout.

Menu 1

Play -> loads game scene

Options -> loads options scene

Exit -> quits application

When I click the options button on the main menu, it is supposed to take me to the options menu, it does that, but it also brings ALL the elements of the main menu into the new scene and vice versa. It's not my first time making a main menu, but this has been giving me trouble. Any suggestions?

I am just using Application.LoadLevel() in the button OnClick() events. I do not use DontDestroyOnLoad() so It's not that.

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avatar image vexe · Jul 24, 2015 at 01:18 AM 1
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"it also brings ALL the elements of the main menu into the new scene and vice versa" - could you be more clear? You mean the "Play - Options - Exit" are also appearing in the "Options" menu? (you expect them to be destroyed but they're not)

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