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Question by Gusic · Jul 23, 2015 at 09:39 PM · javascriptspawnloop

How can i set my script on loop (JS)

Hi

I have a random spawn script that works but only spawns once, i need to keep spawning but i cant seem to figure out how.

CODE

 function Update () {
  //check if spawning at the moment, if not add to timer
  if(!spawning){
   timer += Time.deltaTime;
  }
  //when timer reaches 2 seconds, call Spawn function
  if(timer >= 2){
   Spawn();
  }
 }
  
 function Spawn(){
  //set spawning to true, to stop timer counting in the Update function
  spawning = true;
  //reset the timer to 0 so process can start over
  timer = 0;
  
  //select a random number, inside a maths function absolute command to ensure it is a whole number
  var randomPick : int = Mathf.Abs(Random.Range(1,4));
  
  //create a location 'Transform' type variable to store one of 3 possible locations declared at top of script
  var location : Transform;
  
  //check what randomPick is, and select one of the 3 locations, based on that number
  if(randomPick == 1){
   location = spawn1;
   Debug.Log("Chose pos 1");
   
  }
  else if(randomPick == 2){
   location = spawn2;
   Debug.Log("Chose pos 2");
  }
  else if(randomPick == 3){
   location = spawn3;
   Debug.Log("Chose pos 3");
  }
  
  //create the object at point of the location variable
  var thingToMake : Rigidbody2D = Instantiate(prefab, location.position, location.rotation);
   thingToMake.AddForce(Vector3(0,0,100));
  
  //halt script for 1 second before returning to the start of the process
  yield WaitForSeconds(1);
  //set spawning back to false so timer may start again
  spawning = false;
 }

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Answer by RLin · Jul 23, 2015 at 09:42 PM

time.deltaTime is the time between the current frame update and the last one. This should be changed to time.Time. Note that time.Time will slow down/speed up if you change the time scale.

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avatar image Gusic · Jul 23, 2015 at 09:44 PM 0
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