Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rodney26 · Jul 23, 2015 at 10:08 PM · plugingoogle playandroid-manifestmanifest

Having Problem With AndroidManifest.xml

Hi, we are sooooo close to finishing our game, it is ready to be published through google play but we are having problems making any of the game services work.

we have a simple achievement button that should call the achievement UI, same goes for logging in. but we do not get any prompts when we are running it on our android device.

we have

PlayGamesPlatform.Activate();

in our start function

     Social.localUser.Authenticate((bool success) => {
         // handle success or failure
     });

connected to a log in button

and

Social.ShowAchievementsUI();

on our show achievement button.

our email is connected as a tester on google play and the game service API's are all enabled

my real question is about the AndroidManifest that the game play service for unity created.

this is it:


"<?xml version="1.0" encoding="utf-8"?> <!-- This file was automatically generated by the Google Play Games plugin for Unity %|-374218510_4|% <manifest xmlns:android="http://schemas.android.com/apk/res/android" %|-1895622427_5|% %|-674250825_5|% android:versionName="1.0" > %|-624828089_8|% %|1682587094_7|% %|-1548273509_10|% %|-1878783563_8|% <!-- Required for Nearby Connections API --> %|257564952_10|% android:value="" /> %|-1160224482_12|% <!-- the space in these forces it to be interpreted as a string vs. int --> <meta-data android:name="com.google.android.gms.games.APP_ID" %|-248905578_18|% %|1197555023_19|% android:value="\ OUR.ID" /> %|1072776200_16|% %|1789782128_17|% <activity android:name="com.google.games.bridge.NativeBridgeActivity" %|756180681_19|% %|-1717593747_20|% </manifest>"

i have read online that the package name should be our package name but shouldnt this be created when we run android set up using our ID number for our game? should i physically change this in code in the manifest even though it says i shouldnt edit it?

also OUR.ID i have replaced just for this question and in the real manifest has our actual ID No

Many Thanks In Advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to alter the Android Manifest to use my ad-displaying activity in Unity? 0 Answers

Pls someone help, I have no clue how to do this for days 0 Answers

Android App not showing in Play search results? 1 Answer

Game crashes on push notification (Android) 1 Answer

[URGENT!]Android Manifest file keeps reverting changes after build! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges