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Question by Joe Robins · Jan 14, 2010 at 11:33 AM · sceneviewdepth-buffer

Depth Buffer materials in Scene View

"We have some materials that are reliant of a depth buffer to render properly. It's necessary for the artists/designers to see these materials in the scene view, but I'm not finding a way to force the scene view camera to render a depth buffer. Setting it's depthTextureMode seems ineffective. Any ideas?"

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Answer by Aras · Jan 14, 2010 at 12:13 PM

I'm afraid currently (Unity 2.6.1) scene view's camera does not render the depth/depthnormals texture.

I will have this fixed for a future Unity release, but that won't happen very soon I think.

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avatar image Marco-Sperling · Oct 21, 2014 at 09:47 AM 0
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4 years later, Unity 4.5.4f1 - still no depth texture for the scene view camera?

I tried the following but didn't get any results:

 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 
 [ExecuteInEdit$$anonymous$$ode]
 public class EnableSceneViewCameraDepthTexture : $$anonymous$$onoBehaviour
 {
     void OnDrawGizmo()
     {
         #if UNITY_EDITOR
         if (SceneView.lastActiveSceneView.camera.depthTexture$$anonymous$$ode == DepthTexture$$anonymous$$ode.None)
         {
             SceneView.lastActiveSceneView.camera.depthTexture$$anonymous$$ode = DepthTexture$$anonymous$$ode.Depth;
         }
         #endif
     }
 }
avatar image SnowCat · Apr 15, 2015 at 03:54 AM 0
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$$anonymous$$arco Sperling's code works fine!!! Except One Tiny Spelling Error: OnDrawGizmo ==> OnDrawGizmos

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