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               Question by 
               patnaikaditya · Jul 24, 2018 at 06:12 AM · 
                androidtouchdelay  
              
 
              Time delay on touch
I'm trying to build a mobile game using touch input. When I build it to my android device there is a little bit of time delay which is not ideal for my game. Here is the code I have so far:
 void FixedUpdate()
     {
         if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
         {
             // Get movement of the finger since last frame
             Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
 
             // Move object across XY plane
             transform.Translate(touchDeltaPosition.x * Time.deltaTime, touchDeltaPosition.y * Time.deltaTime, 0);
         }
     }
 
               Can someone please let me know how to correct this?
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