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This question was closed Jul 21, 2015 at 02:13 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Noxury · Jul 20, 2015 at 11:09 PM · androiderrorcompilerpchandheld

Building causes bad compiler errors

Hello,

I want to make a game for PC / Android.

I have switched to PC-Platform to build the game for PC, but it gives me bad compiler-errors, even I have specified to run the code only when the Runtime-platform needs other calculation.

 if(Application.platform == RuntimePlatform.Android){
         Handheld.PlayFullScreenMovie(moviePath_1, Color.black, FullScreenMovieControlMode.CancelOnInput);
 }

The compiler does not recognizes Handheld and FullScreenMovieControlMode, but when I built the game for Android it works.

And tell me what you think:

Is it better to have seperated projects for the same game? (one for android, one for PC, one for ...)

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Answer by nisovin · Jul 20, 2015 at 11:30 PM

You'll need to use preprocessor directives to exclude that code when building for PC.

http://docs.unity3d.com/Manual/PlatformDependentCompilation.html

 #if UNITY_ANDROID
 
 if(Application.platform == RuntimePlatform.Android){
     Handheld.PlayFullScreenMovie(moviePath_1, Color.black, FullScreenMovieControlMode.CancelOnInput);
 }
 
 #endif
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avatar image Noxury · Jul 21, 2015 at 02:05 PM 0
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Thanks, that worked :D

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