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               Question by 
               unity_D7DC64B46965257EB90D · Jan 07 at 12:17 PM · 
                unity 5multiplayerphotonmultiplayer-networkingpun  
              
 
              Photon RPC is not working in photon?
Hi, I'm calling function using Photon RPC but its not working.
 private void OnCountdownTimerIsExpired() { photonView.RPC("TurnWheel", RpcTarget.All);
 }
[PunRPC] public void TurnWheel () { Debug.Log("TurnWheel"); _currentLerpRotationTime = 0f;
         _sectorsAngles = new float[] {  10, 20, 30, 40, 50, 60, 70, 80, 90, 100,
                                         110, 120, 130, 140, 150, 160, 170, 180, 190, 200,
                                         210, 220, 230, 240, 250, 260, 270, 280, 290, 300,
                                         310, 320, 330, 340, 350, 360 };
     int fullCircles = 5;
     float randomFinalAngle = _sectorsAngles [UnityEngine.Random.Range (0, _sectorsAngles.Length)];
     
         _finalAngle = -(fullCircles * 360 + randomFinalAngle);
         _isStarted = true;
 
         StartCoroutine (UpdateCoinsAmount ());
 }
               Comment
              
 
               
              Answer by unity_D7DC64B46965257EB90D · Jan 10 at 04:49 AM
Yes, The "TurnWheel" function isn't being calling
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                