- Home /
Precisely break apart mesh in .fbx import
Does anyone know if there is a way to 'break apart' a mesh on a .fbx import?
I have a fbx model and some of the meshes contain more than one object.
Comment
Answer by hexagonius · Jul 14, 2015 at 02:30 PM
You can look up the Unity AssetPostProcessor which will let you hook into several steps during Assets import.
http://docs.unity3d.com/ScriptReference/AssetPostprocessor.html
Your answer
Follow this Question
Related Questions
Is there a way to toggle between active characters via a GUI? 0 Answers
C# How to access gameObject in main thread 0 Answers
High quality renders- getting rid of moire 0 Answers
Having trouble with grid movement 1 Answer
Block movement of an object in a certain direction which is not x, y or z axis 0 Answers