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Question by g3tinmybelly · Jul 14, 2015 at 06:33 AM · networkingphoton

Photon Networking help

Hi guys,

I have many questions that I don't know the answer to and was hoping some of you bright users would be willing to provide some insight. So I am trying to make a game that requires a dedicated server running 24/7 and I would like to use Photon Networking but can Photon Network handle/do a dedicated server setup? The reason I ask is because every tutorial I watch/read is talking about client hosting and not server to client. Another question I have is that if PUN can handle dedicated servers will I have to make separate applications, one for the server and one for the client? To me that seems to make the most sense. The third question is that if I do have to make a server and client application how do I connect to my server application with my client application? Does PUN provide a URL which I can connect to or is there something else that I have to do? If you guys have any tutorials you could point me to working with PUN and dedicated servers that would be awesome and if you guys have any information you are willing to bestow upon me that would be greatly appreciated!

Thanks in advance!

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Answer by tobiass · Jul 17, 2015 at 12:41 PM

Unity Answers is better for posts with a single question and a single, general answer.

Photon always uses dedicated servers which run 24/7. We run those in the Photon Cloud, if you don't want to mange your own. PUN talks to either variant.

To get to understand PUN, follow the Marco Polo Tutorial:

http://doc.exitgames.com/en/pun/current/tutorials/tutorial-marco-polo

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