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Question by galshal · Jun 02, 2015 at 05:15 PM · networkingphoton

photon players position

hi guys im trying to create a radar for my photon network game, the thing is that i need to get the position of every player's object in the room,

does it have any way to get all players position?

thanks in advance

Gal

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Answer by 334499p · Jul 17, 2015 at 10:53 PM

As long as you're scripts properly sync player positions then this topic has a simple local-side solution.

 GameObject[] players;
 Void Start(){
 StartCoroutine(getPlayers());
 }
 IEnumerable getPlayers(){
 While (true){
 players = GameObject.FindObjectsWithTag("Player");
 yield return new WaitForSeconds(2f);
 }
 }
 
 Void Update(){
 Foreach (GameObject p in players){
 If (p != null){
 // do something with p's position
 }
 }
 }


Make sure that all player tags are set to "Player." The coroutine will update the player gameobjects every 2 seconds to reduce lag.

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