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Question by
DaiMangouDev · Mar 05, 2016 at 06:30 PM ·
c#guieditorwindow
How do I use GUI.BeginCLip() ? There is no documentation on docs.Unity
I am trying to create an area in my editor window where I can pan everything in that area. GUI.BeginClip has two overrides .
GUI.BeginClip(Rect position)
GUI.BeginCLip(Rect position,Vector2 scrollOffset, Vector2 renderOffset, boolresetOffset )
I don't know how to go about using this because there is no documentation on how to use it.
How do I use this ?
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Answer by Deni35 · May 25, 2016 at 04:14 PM
public static void BeginClip(Rect position, Vector2 scrollOffset, Vector2 renderOffset, bool resetOffset)
{
GUIUtility.CheckOnGUI();
GUIClip.Push(position, scrollOffset, renderOffset, resetOffset);
}
public static void EndClip()
{
GUIUtility.CheckOnGUI();
GUIClip.Pop();
}
Almost like BeginGroup().
Does anyone know the difference?
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