Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DaiMangouDev · Apr 14, 2015 at 07:25 PM · c#guiperformanceeditorwindow

Can EditorWindows dynamically display interfaces of other Editor Windows ?

For example , we create an editor window named DisplayWindow which displays 3 buttons inside it. the buttons are Inspector button Hierarchy button Scene button

How can we make it so that when we click the Heirachy button , DisplayWindow repaints to display the Heirachy editor window interface ?

when we click the Inspector button , DisplayWindow repaints to display the inspector editor window interface ...etc

Can this be done ? , if it can , then should it be done or is it just going to be slow and taxing on the CPU?

Or should I just pool everything into one script and just make a GUI interface from which i can cycle through the different GUI interfaces ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Tomer-Barkan · Apr 14, 2015 at 07:56 PM

You can put all the lines of code that create the window display in a single public function, then you can call that function from within the DisplayWindow OnGUI() and from the specific window OnGUI(), and they will all draw the same thing.

 // HierarcyEditor
 private void OnGUI() {
     DrawWindow();
 }

 public static void DrawWindow() {
     EditorGUILayout.BeginVertical();
     // layout stuff goes here
     EditorGUILayout.EndVertical();        
 }



 // Display Window
 private bool displayHierarchy = false;

 private void OnGUI() {
     if (GUILayout.Button("Hierarchy")) {
         displayHierarch = true;
     }

     if (displayHierarchy) {
         HierarchyEditor.DrawWindow();
     }
 }

That's the idea, you'll need to tweak the script for your exact needs.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaiMangouDev · Apr 14, 2015 at 08:39 PM 0
Share

okay I understand this . The issue i'm having now is that I am using a rather complex framework for the editor window , the bigger the framework of the editor window , the slower it becomes once I use this method .

I think that in the end I may have to just have one huge editor script. but thanks to this I have a good idea of how to proceed .

I'm going to wait and see if someone else have another answer before i mark this as correct seeing as it is not 100%

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can not close editor window not in GUILayout.somemethod in OnGUI method 0 Answers

How to trigger button press on a button in an editor window by pressing the return key ? 0 Answers

How do I use GUI.BeginCLip() ? There is no documentation on docs.Unity 1 Answer

Can't find proper use of objectfield in a custom editor window (C#) 0 Answers

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges