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How come 2 almost same animations have a different orientation in Unity?
Hi,
i have two animations ("animB" and "animC") that start the same way : the character is running and does its stuff. I would like to put both of them after one animation : the "animA" where the character runs and turns around (by 180°).
When i do : animA and then animB with : `animation.PlayQueued("animB", QueueMode.CompleteOthers);` for example, animB continues with the same orientation as at the end of animA. (this is exactly what i want).
But with the animation animC, which has exactly the same orientation as animB, when i do : animA and then animC, it does not continue with the same orientation and comes back to the previous orientation (so without the 180° added by the end of animA).
I don't understand why it works fine with animB and not animC, as both of them have the same orientation in Blender.
Would you have any idea about this?
Thanks for your help
Your answer
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