Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TyFive · Jul 11, 2015 at 12:11 PM · animationraycasting

How to fix click range & time delay on animated object

I have an object that is a window, it has an open & close animation. When left clicking on its mesh collider it plays the open animation, then when left clicked again it plays the close animation.

There is no actual errors in the code, but I found some glitches and am not sure how to fix them exactly.

Problems I am having:

  • I can open/close the window at any
    distance, I want to only be able to
    only to at a close radius.

I believe that this problem can be solved with doing raycasting in some way but I'm not sure how to implement it

  • Can click quickly change between the two animations (open/close), no time delay.

I want to be able to have to wait for the open animation to completely be finished before being able to click it again to play the close animation. As well as having to wait for the close animation to finish before clicking to switch the the open animation.


Here is my script (C#):

 using UnityEngine;
 using System.Collections;
 
 public class TriggerAnimation : MonoBehaviour {
     public enum State {
         open,
         close,
         inbetween
     }
 
     public State state;
     public string openAnimation = "";
     public string closeAnimation = "";
 
     // Use this for initialization
     void Start () {
         state = TriggerAnimation.State.close;
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     public void OnMouseEnter() {
         Debug.Log ("Enter");
     }
 
     public void OnMouseExit() {
         Debug.Log ("Exit");
     }
 
     public void OnMouseUp() {
         Debug.Log("Up");
         if(state == TriggerAnimation.State.close)
             Open();
         else
             Close();
     }
 
     private void Open() {
         GetComponent<Animation>().Play(openAnimation);
         state = TriggerAnimation.State.open;
     }
 
     private void Close() {
         GetComponent<Animation>().Play(closeAnimation);
         state = TriggerAnimation.State.close;
     }
 }

Thank you for taking the time to read my question, all help is appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Playing animation for object if hit by player camera s ray 1 Answer

Raycast only works right next(practically on top of) object 0 Answers

Scripting Help 1 Answer

GUI Button vs RayCasting as input for random animation. 0 Answers

animation problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges