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Question by SkyreGames · Jul 01, 2013 at 07:53 PM · animationraycasting

Playing animation for object if hit by player camera s ray

Where is problem in my code?

 function Update () {
 
     var hit : RaycastHit;
     var fwd = transform.TransformDirection (Vector3.forward);
         
     if (Physics.Raycast (transform.position, fwd, 2)) {
 
         if(hit.collider.gameObject.tag == "GameController") {
             print("Jabadabaduuuuuu");
                     //Play animation
 

         }
         
     }
 }

BTW how can i create new tag? When i click add tag, it creates new layer

Thank you ツ

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Answer by ExplodingCookie · Jul 01, 2013 at 08:41 PM

You need that tag for your script to work. You set up tags by clicking the arrow on the top left side of the tag manager window. the code you use to play the animation is

hit.collider.animation.Play(animationName)

insert this snippet under your play animation comment

~ExplodingCookie

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avatar image SkyreGames · Jul 02, 2013 at 09:12 AM 0
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But im getting the

NullReferenceException: Object reference not set to an instance of an object Doors.Update () (at Assets/Doors.js:14)

error again

avatar image ExplodingCookie · Jul 02, 2013 at 11:48 AM 0
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The Raycast check you are using does not have a reference to the hit data container replace this line

if (Physics.Raycast (transform.position, fwd, 2)) {

with this

if (Physics.Raycast (transform.position, fwd, hit, 2)) {

this should fix your issue. :)

~ExplodingCookie

avatar image SkyreGames · Jul 27, 2013 at 05:39 PM 0
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Thanks it works

|SkyreGames|

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