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Question by noelrocha · Nov 22, 2011 at 08:25 PM · modeleventguibutton

GUIButton press event takes to long to be called!

HI Guys,

I have simple scene with a complex model (near 50mb) and a GUIButton.

The GUIButton only do a simple Debug.Log("Im here").

When I click the button, it takes too long (3 to 4 seconds) to process click event. When I switch to a simpler model it process the click event right after I click the button.

How can I fix that? Is there a way to make GUI items have a priority or something like that so it responds right after the click?

Cheers,

Noel Rocha

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avatar image Anxo · Nov 22, 2011 at 08:27 PM 0
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When you say complex model, what do you mean? High Geo $$anonymous$$esh? how many triangles or vertexes is it.

avatar image noelrocha · Nov 22, 2011 at 08:55 PM 0
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Looking at Game Stats it shows me: Draw Calls:670 Tris:190k Verts:570k

its that too much?

avatar image Anxo · Nov 22, 2011 at 09:07 PM 0
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I am pretty sure half a million verts is a little much man.

avatar image noelrocha · Nov 22, 2011 at 09:09 PM 0
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but isn't there a way that my buttons still works when using this model?

avatar image GameGuy · Nov 22, 2011 at 09:17 PM 0
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Draw Calls:670 Tris:190k Verts:570k - is ways too much! read a bit here, especially "Polygon Count" http://unity3d.com/support/documentation/$$anonymous$$anual/$$anonymous$$odeling%20Optimized%20Characters.html

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Answer by Eric5h5 · Nov 22, 2011 at 09:30 PM

GUI.Button always responds to clicks that frame. If you're getting any noticeable delays, that means your app is running incredibly slowly. Optimize it so it runs fast.

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