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Question by wolis · Jul 09, 2015 at 03:19 PM · 2dguibuttonsprite

[Button with animator] vs. [Sprite with mousedetection]

I am making a very simple 2D game, with all of objects being in static positions, just changing their sprites, animations, doing some calculations/stuff upon hovering/clicking etc.

What is the best way to go about this - should I make everything a button and change their sprites runtime? Can the new animation stuff be safely used with buttons? The alternative is creating just a bunch of sprites, attaching colliders and using some mouse-detection script on these Sprites.

Is there a clear answer which of these would be the right way to do it? Is there a performance/safety cost related with this or is this just a matter of preference?

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avatar image JusticetoAll · Jul 21, 2015 at 03:43 AM 0
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I also wonder which is the best way to make sprites clickable. I also want a context menu to show up around the sprite clicked.

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