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Question by superlevani · Jan 23, 2014 at 05:17 PM · animatormecanimmouselook

Head Look for Mecanim

I have following script, how can i find position of mouse to look at? I wan't to make a script like Mouse Look in Standard Assets FPS, but for Mecanim.

 using UnityEngine;
 using System.Collections;
 
 public class HeadLook : MonoBehaviour {
     
     Animator animator;
     
     void OnAnimatorIK (){
         Vector3 target = ???
         animator.SetLookAtPosition (target);
         animator.SetLookAtWeight(1.0f);
     }
     
     void Start ()
     {
         animator=GetComponent<Animator>();
     }
 }
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Answer by DynamicPrgm · Jan 23, 2014 at 05:42 PM

That depends on what you want to look at. If you want to look at an object, you could use

 public Transform target;

And set in the inspector a target object. Then:

 Vector3 target_look_position = target.position;

Or you could just hard code a vector3.

 Vector3 target_look_position = Vector3(0, 0, 0);
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avatar image superlevani · Jan 24, 2014 at 10:20 AM 0
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no i'm trying to do different thing. i want to look using mouse. like it's on First Person Controller

avatar image DynamicPrgm · Jan 25, 2014 at 04:30 AM 0
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So your game is in First person? If so then you could perhaps Raycast forward from the camera and take the hit position and use that as the position to set the rotation.

 Vector3 target_look_position = hit.point;


avatar image superlevani · Jan 25, 2014 at 10:38 AM 0
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but like this won't it always look forward?

avatar image DynamicPrgm · Jan 27, 2014 at 10:01 PM 0
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Yes, but in first person, if the cursor isn't locked to the center, it could be off the screen. Do you mean rotate the head when the mouse is moved?

avatar image superlevani · Jan 28, 2014 at 11:06 AM 0
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yes i mean that

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