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How to set root movement to in place animations in Blender?
When I import models with animations like for example Base Male (Muscular), the animations are in place, i.e. you don't see them actually moving along any axis when looking in the preview, even for walking and running animations.
When "apply root motion" is set in the Animator, however, they will move in the direction they're moving towards anyway. As far as I can see, no other setting has been made in Unity to make this happen, it's set purely in the FBX file.
My question is how to set up an in place animation like this in Blender so that when I import the model and animation it will move when root motion is applied? I have only been able to make my animations move by moving them along an axis in the actual Blender file.
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