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Animation works in inspector preview, but broken when in animation system
I've made animations for a weapon in Blender and imported them to Unity as an FBX. The Animation Clips generated work as they should in the Inspector preview, but when they're put into an Animation System, they break completely (both in-game and in the preview inside the system). I've tried every setting I can think of and can't seem to get it to work. Here is the animation working properly outside of the system, and here it is misbehaving outside of it. This is the model's hierarchy, if it matters. Does anyone know what could be causing this?
EDIT: I've gotten around this for the time being by using the .blend file directly and setting up every animation one after another in the NLA editor, then separating them out in Unity. It's not ideal, but it works, and the Animation System plays nice with it.
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