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Problem in reloading animation at interval time
I have an animated prefab .
At the start of scene this prefab start an animation.... I want that after 20 seconds its animation returns at initial state and play again.
I have tried to invoke this code
function myObjAnimation(){
myobj.GetComponent.<Animation>().Play();
myobj.GetComponent.<Animation>().Rewind();
}
with
InvokeRepeating("myObjAnimation",20, 20);
in Update()
but only the first animation it's executed, on next invocation the animation is rewinded but remains freezed at initial state.
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