Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by levan1 · Jan 06, 2014 at 06:26 AM · scenesubmission

how to submit the coins number to the new scene?

How to submit the number of coins collected by the moment when the time is over and counts down to 0 in my code to the game over scene? and how to display them in the game over scene? give me example, please, if possible

GUI and time:

 #pragma strict
 
     var textStyle: GUIStyle;
     var skin:GUISkin;
     
 //timer control
 private var timer:float;
 private var roundUpSeocnds:int;
 private var timerText:String;
 
 
 function Start () {
 timer = DataCenter.timerUpdate;
 }
 
 function Update () {
     timer = timer - Time.deltaTime;
 
     //level faild
     if(timer <= 0)
     {
         //Stop counting when timer is 0
         Application.LoadLevel ("Game Win");
         timer = 0.0f ;
 
     }
 
 }
 
 function OnGUI ()
 {
 GUI.skin = skin;
 GUI.color = new Color(0.039, 0, 0.145); 
 var coinNumberName = PlayerCounters.coinCounter;
 var coinName = coinNumberName.ToString();
 
 GUI.Label(Rect(45,40,70,250), coinName);
 
 //timer control
     roundUpSeocnds = Mathf.CeilToInt(timer);
     timerText = roundUpSeocnds.ToString();
     
     GUI.Label (Rect (45,140,70,250), String.Format("{0}", timerText), textStyle);
     
 
 
 
 
 }

PlyerCounters.js

 #pragma strict
      
 static var coinCounter = 0;
 
 
      
 function Update () {
 
 if(coinCounter >= 300)
 {
 
 Application.LoadLevel ("Game Win");
 }
 }
      
 function OnTriggerEnter (info : Collider)
 {
 if(info.transform.name == ("Coin"))
 {
 coinCounter += 10;
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Invertex · Jan 06, 2014 at 06:48 AM

Use "DontDestroyOnLoad" in the script that you store the stats in, so that it carries over to the next scene/level.

http://docs.unity3d.com/Documentation/ScriptReference/Object.DontDestroyOnLoad.html

In this situation you'd want to use "this.gameObject".

 function Awake()
 {
 DontDestroyOnLoad (this.gameObject);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Making a Jetpack 3 Answers

terrain wont come up in scene 0 Answers

UnityEngine.Input.GetMouseButton(1)) issue 1 Answer

Unity Serializer Load Question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges