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Question by davidflynn2 · Jul 10, 2013 at 06:26 PM · save

Unity Serializer Load Question

I have tried to get help from the site for this product but it seems like no one checks it any more. I am trying to work with the save and load features but what I am trying to do it make the load menu that is provided only show the loads for the scene with a specific name. The load menu shows the name of the scene it was saved from so I know it knows it I just don't want other sceens saves to show up.

 import System.Collections.Generic;
 
 var paused : boolean = false; 
 var pausedGUI : GUITexture;  
 var gameName : String = "Your Game";
 
 
 var myList = new List.<Transform>();
 
 function Start()
 {
     if(pausedGUI)
         pausedGUI.enabled = false;
 }
 
 function Update () 
 { 
     if(Input.GetKeyUp(KeyCode.P))
     { 
        paused = !paused;
 
         if(paused == true){
             Time.timeScale = 0.0;
             if(pausedGUI) pausedGUI.enabled = true;
         } else {
             Time.timeScale = 1.0;
             if(pausedGUI) pausedGUI.enabled = false;
         }
    }
 }
 
 function OnGUI() {
     if(!paused)
     {
        GUILayout.BeginArea(Rect(200,10,400,20));
        GUILayout.BeginVertical();
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.Label("Press P to Pause");
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        GUILayout.EndArea();
        return;
     }
        
     var box : GUIStyle = "box";   
     GUILayout.BeginArea(Rect( Screen.width/2 - 200,Screen.height/2 - 300, 400, 600), box);
 
     GUILayout.BeginVertical(); 
     GUILayout.FlexibleSpace();
     if(GUILayout.Button("Save Game"))
     {
        LevelSerializer.SaveGame(gameName);
     }
     GUILayout.Space(60);
     for(var sg in LevelSerializer.SavedGames[LevelSerializer.PlayerName]) { 
        if(GUILayout.Button(sg.Caption)) { 
          LevelSerializer.LoadNow(sg.Data);
          Time.timeScale = 1;
          } 
     } 
     GUILayout.FlexibleSpace();
     GUILayout.EndVertical();
     GUILayout.EndArea();
 
 
 }
 
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avatar image InfiniBuzz · Jul 10, 2013 at 06:54 PM 1
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Did you read the getting started guide? Theres a scene property for saved games

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Answer by InfiniBuzz · Jul 10, 2013 at 07:11 PM

Replace your loop with:

 for(var sg in LevelSerializer.SavedGames[LevelSerializer.PlayerName]) { 
    if(sg.Level == "myScene")
    {
       if(GUILayout.Button(sg.Caption)) { 
         LevelSerializer.LoadNow(sg.Data);
         Time.timeScale = 1;
        } 
    }
 } 

Note that you dont have all savegames if you first sort by levelSerializer.PlayerName and actually change the player name. Let me know if this is what you are looking for.

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avatar image davidflynn2 · Jul 10, 2013 at 07:20 PM 0
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That's exactly what I was trying to do thanks so much.!!!

avatar image InfiniBuzz · Jul 10, 2013 at 07:22 PM 0
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You're welcome

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