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Game doesnt start after adding Admob
Game doesnt start after adding Admob, in the Unity everything forks fine, but when im building game to android and open it - there just a black screen. Here's my script, which i added to empty GameObject.
using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api; using GoogleMobileAds; public class AdBannder : MonoBehaviour { private BannerView bannerView;
 public void Start()
 {
     #if UNITY_ANDROID
         string appId = "ca-app-pub-3945473749443628~7640216171";
     #elif UNITY_IPHONE
         string appId = "ca-app-pub-3940256099942544~1458002511";
     #else
         string appId = "unexpected_platform";
     #endif
     // Initialize the Google Mobile Ads SDK.
     MobileAds.Initialize(appId);
     this.RequestBanner();
 }
 private void RequestBanner()
 {
     #if UNITY_ANDROID
         string adUnitId = "ca-app-pub-3945473749443628/1192736638";
     #elif UNITY_IPHONE
         string adUnitId = "ca-app-pub-3940256099942544/2934735716";
     #else
         string adUnitId = "unexpected_platform";
     #endif
     // Create a 320x50 banner at the top of the screen.
     bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
 }
}
Answer by mansoor090 · Jun 10, 2019 at 10:26 AM
Did you add the app id in Manifest file?
Yes , you have to ..
I guess i am late in replying..
Your answer
 
 
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