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               Question by 
               importguru88 · Jun 16, 2016 at 09:21 AM · 
                c#destroyloadsingleton  
              
 
              Where would I call the DoDestroyOnLoad function on my Singleton Script
I need to load my scene . The singleton script is attach to a UI text . I gotten an error when I have the destroyonload. Here is my script :
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class GameManagerSingleton : MonoBehaviour { public static GameManagerSingleton instance = null;
  public static int score;
  
  private Text text;
  
  void Awake()
  {
      text = GetComponent <Text> ();
      score = 0;
      if (instance != null && instance != this)
          Destroy(gameObject);    // Ensures that there aren't multiple Singletons
 
      instance = this;
  }
  
  void Update()
  {
     text.text = "Score: " + score;
      Debug.Log("Score: " + score);
  }
 
 
}
               Comment
              
 
               
              Answer by Brijs · Jun 16, 2016 at 09:51 AM
Use Unity Wiki Singleton Script
You will not have to take care of anything.
Your answer
 
 
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