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Question by Dalecn · Aug 10, 2018 at 11:23 AM · c#destroysingleton

Using Singleton but getting a null reference

I have tried looking at other similar questions but nothing seems to get rid of the error i get. NullReferenceException: Object reference not set to an instance of an object I dont know if i have missed something obvious this is my first time using singletons thanks for any help.

The singleton Script

  public class ManagerScript : MonoBehaviour {
     public static ManagerScript Instance { get; private set; }

     public int cameraOverview = 0;

     private void Awake() {
     if (Instance == null) {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else {
         Destroy(gameObject);
     }
 }

}

Using the singleton

 void OnMouseDown()  {
     if (ManagerScript.Instance.cameraOverview == 1) {
         Debug.Log("clicked");
     }
 }
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avatar image ShadyProductions · Aug 10, 2018 at 12:29 PM 0
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Do you actually have a managerscript in your scene?

avatar image Dalecn ShadyProductions · Aug 10, 2018 at 01:25 PM 0
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yes i do in a manager game object

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Answer by Legend_Bacon · Aug 10, 2018 at 12:35 PM

Hello there,


I use Singletons quite a bit, and this is usually the structure I use:

     #region Singleton
     public static ManagerScript Instance
     {
         get
         {
             if (instance == null)
                 instance = FindObjectOfType(typeof(ManagerScript)) as ManagerScript;
 
             return instance;
         }
         set
         {
             instance = value;
         }
     }
     private static ManagerScript instance;
     #endregion


Otherwise, your "using the singleton" code looks good to me.


Note: You have to make sure your Singleton is placed on an object in the scene.


Hope that helps!

Cheers,

~LegendBacon

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avatar image Dalecn · Aug 10, 2018 at 01:28 PM 0
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thanks worked pefectly

avatar image Ordinary1107 · Jun 07, 2020 at 08:13 AM 0
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I don't know why or how but your code just works, been trying to access my manager from other scripts for over 6 hours, compiler showed no errors but unity did, thank you, you saved me!

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Answer by _Eyesgood_ · Jun 07, 2020 at 12:18 PM

I use the same code the OP is using, only I place all my Singleton classes on their own root objects, which I believe DontDestroyOnLoad() requires.

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