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Question by JonteM02 · Mar 05, 2019 at 08:05 AM · 2d gamezoom2d camera

Camera deselecting dead players

Hello, so I got a problem where I have made an camera that zooms in and out when player 1-4 moves closer and further away from eachother. But my problem is that when I kill of for example Player1 i get an error that says "The object of type 'Transform' has been destroyed but you are still trying to access it". I know how to kinda fix it, you have to remove it from the list of camera targets. I was just wondering how you did that easiest with code or just in general while playing the game.

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Answer by bpaynom · Mar 05, 2019 at 08:27 AM

In your Player component, or wherever you kill the player, you could get a reference to the script of the Camera which has that list of players, and access a new method like this one on your camera script:

 public void RemovePlayer ( PlayerComponent player )
 {
     listOfPlayers.Remove( player );
 }
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