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Question by Tizzio91 · Feb 03, 2014 at 09:46 AM · cameraviewportrender texturepixelated

Stretch Camera viewport to fit the window [Pixelated]

Hi devs,

I'm using Unity free and i need render to half size (or 0.25), and stretch the backbuffer 2x, so can i have a "pixelated" effect.

I tryed to set the viewport to half size but i can't stretch it to 2x.

In Pro version i could use "Render to texture", but i can't use it in unity free, so: is there an alternative solution to Screen Capture (that is very slow)

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Answer by AnikKhoma · Apr 17, 2014 at 09:49 AM

RenderTextureFree

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