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Question by Th3R0ck · Dec 04, 2011 at 09:57 PM · androidbuttoncreating

How to create a button

Hi, i wanted to create a Button in unity which creat's an object when i press it i tried:

 if(Input.touchCount >=1) { 
 var touch: Touch = Input.touches[0]; 
 if(touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) { 
 Instantiate(basis,pos.position,pos.rotation);} 
 else {Instantiate(basis,pos.position,pos.rotation);
 } 
 } 
 } 

But with this it doesnt stop creating objects, and it isnt a button at all, would be really thankful if anyone could help me.

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Answer by gregzo · Dec 04, 2011 at 10:34 PM

Hi! Surely you've mistyped your script, because as we can read it, it basicaly says: if this, do that, and if not, well... do it as well! No wonder you're instantiating lots of objects.

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avatar image gregzo · Dec 04, 2011 at 10:35 PM 0
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And formatting your code properly wouldn't hurt...

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Answer by Th3R0ck · Dec 05, 2011 at 12:49 AM

Yes I know,but the problem is that I don't know how to stop it, because stop/end don't work.

I tried else {return Instantiate(basis,pos.position,pos.rotation); but this also wont work.

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Answer by wolventoad · Dec 05, 2011 at 04:42 PM

delete this part "else {Instantiate(basis,pos.position,pos.rotation);"

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