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Question by oliver-jones · Nov 18, 2010 at 02:29 PM · mouseorbitkeysarrow-keys

Mouse Orbit - Change From Mouse, to Keys

Hello,

I found the asset that comes with Unity called Mouse Orbit, which is allowing me to orbit a sphere right now, and its working fine. But I want to go inside the script and change a few things.

I want to be able to use the Keys: WASD or Arrows instead of using the mouse.

var target : Transform; var distance = 10.0;

var xSpeed = 250.0; var ySpeed = 120.0;

var yMinLimit = -20; var yMaxLimit = 80;

private var x = 0.0; private var y = 0.0;

@script AddComponentMenu("Camera-Control/Mouse Orbit")

function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;

 // Make the rigid body not change rotation
 if (rigidbody)
     rigidbody.freezeRotation = true;

}

function LateUpdate () { if (target) { x += Input.GetAxis("Mouse X") xSpeed 0.02; y -= Input.GetAxis("Mouse Y") ySpeed 0.02;

     y = ClampAngle(y, yMinLimit, yMaxLimit);

     var rotation = Quaternion.Euler(y, x, 0);
     var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;

     transform.rotation = rotation;
     transform.position = position;
 }

}

static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }

Thats the asset, please help me out. Thanks

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Answer by Mike 3 · Nov 18, 2010 at 02:38 PM

You just need to change Mouse X and Mouse Y to Horizontal and Vertical:

x += Input.GetAxis("Horizontal") * xSpeed * 0.02;
y -= Input.GetAxis("Vertical") * ySpeed * 0.02;
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avatar image oliver-jones · Nov 18, 2010 at 02:43 PM 0
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Okay, I've done that ... Now I would like to Invert the values (without Inverting the Input Controller)

Also,

$$anonymous$$y Fire1 Button does not work (not that it worked before hand), just wondering if you know how to make it active?

avatar image oliver-jones · Nov 18, 2010 at 02:45 PM 0
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Let me rephrase that, its not Fire1 -- just the clicking of the mouse... I have a draggable cube on the scene and when I move to the Orbit Cam, I can no longer move the cube around ...

avatar image Mike 3 · Nov 18, 2010 at 03:30 PM 0
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For the first question - just put a negative sign in front of the one you want to invert. For the fire button - not sure, not really enough info to go on

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