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Question by sloankelly · Dec 26, 2014 at 10:13 PM · debugdebuggingmonosymbolsymbols

Crash dumps and debug symbols (oh my)

Running the game as standalone (Unity 4.5.4f1) but it crashes. I'm trying to find out why it's crashing, but can't seem to get the symbols loaded in Visual Studio.

I turned on Development Build, and it generates the UnityPlayer_Symbols.pdb, but the dump file seems to want the mono.pdb file. I thought that it was the one in Unity\Editor, but it doesn't like that one.

Has anyone had any success loading the symbols into VS?

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avatar image sloankelly · Dec 27, 2014 at 12:43 AM 0
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Getting closer, seems the problem is with setting the text property of a Text$$anonymous$$esh, getting this:

System.ArgumentException: invalid utf-16 sequence at 2678900 (missing surrogate head) Parameter name: string at (wrapper managed-to-native) UnityEngine.Text$$anonymous$$esh:set_text (string)

avatar image Sycobob · Jun 18, 2015 at 05:31 PM 0
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Any luck finding/loading $$anonymous$$ono symbols? I'm trying to figure out the best way to debug crashes, and it appears this is necessary to be able to relate the stack back to source.

avatar image sloankelly · Jun 20, 2015 at 03:04 PM 0
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Sorry, Bob. Couldn't find the mono.pdb file. It turned out to be an issue with a S$$anonymous$$mworks library that we were using. I swapped out that for S$$anonymous$$mworks.NET and didn't get the problem.

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