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Pause menu script, mouse not hiding
Ok so here is my problem, when I start the game the mouse stays locked and hidden. When I click esc to pause the mouse is shown and un locked, then when I press esc to un pause the mouse turns hidden but unlocked (that's the problem).
Here is my code, this place needs a better code formatting, if you want to see it properly formatted. Go to this website http://www.korisclient.smfnew.com/index.php?topic=44.0
 //*******************************************************************************
// // Written by Grady Featherstone // � Copyright 2011 //** var mainMenuSceneName : String; var pauseMenuFont : Font; private var pauseEnabled = false; function Start(){ pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Screen.lockCursor = true; } function Update(){ //check if pause button (escape key) is pressed if(Input.GetKeyDown("escape")){ //check if game is already paused if(pauseEnabled == true){ //unpause the game pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Screen.lockCursor = true; } //else if game isn't paused, then pause it else if(pauseEnabled == false){ pauseEnabled = true; AudioListener.volume = 0; Time.timeScale = 0; Screen.lockCursor = true; } } } private var showGraphicsDropDown = false; function OnGUI(){ GUI.skin.box.font = pauseMenuFont; GUI.skin.button.font = pauseMenuFont; if(pauseEnabled == true){ //Make a background box GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu"); //Make Main Menu button if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){ Application.LoadLevel(mainMenuSceneName); } //Make Change Graphics Quality button if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){ if(showGraphicsDropDown == false){ showGraphicsDropDown = true; } else{ showGraphicsDropDown = false; } } //Create the Graphics settings buttons, these won't show automatically, they will be called when //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click //on it again.... if(showGraphicsDropDown == true){ if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){ QualitySettings.currentLevel = QualityLevel.Fastest; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){ QualitySettings.currentLevel = QualityLevel.Fast; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){ QualitySettings.currentLevel = QualityLevel.Simple; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){ QualitySettings.currentLevel = QualityLevel.Good; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){ QualitySettings.currentLevel = QualityLevel.Beautiful; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){ QualitySettings.currentLevel = QualityLevel.Fantastic; } if(Input.GetKeyDown("escape")){ showGraphicsDropDown = false; } } //Make quit game button if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){ Application.Quit(); } } }
Another thing, use:
QualitySettings.SetQualityLevel(int, boolean)QualitySettings.currentLevel = QualityLevel.Fantastic;Answer by bompi88 · Jun 05, 2012 at 05:18 PM
You want the cursor locked and hidden when GUI is not showing? You have to hide the cursor as well as lock it:
 //*******************************************************************************
 //*                                                                                                                                                                                     *
 //*           Written by Grady Featherstone                                                           *
 //*                   � Copyright 2011                                                                              *
 //*******************************************************************************
 var mainMenuSceneName : String;
 var pauseMenuFont : Font;
 private var pauseEnabled = false;                       
  
 function Start(){
         pauseEnabled = false;
         Time.timeScale = 1;
         AudioListener.volume = 1;
         Screen.lockCursor = true;
         Screen.showCursor = false;
 }
  
 function Update(){
  
         //check if pause button (escape key) is pressed
         if(Input.GetKeyDown("escape")){
         
                 //check if game is already paused               
                 if(pauseEnabled == true){
                         //unpause the game
                         pauseEnabled = false;
                         Time.timeScale = 1;
                         AudioListener.volume = 1;
                         Screen.lockCursor = true;
                         Screen.showCursor = false;                     
                 }
                 
                 //else if game isn't paused, then pause it
                 else if(pauseEnabled == false){
                         pauseEnabled = true;
                         AudioListener.volume = 0;
                         Time.timeScale = 0;
                         Screen.lockCursor = false;
                         Screen.showCursor = true;
                 }
         }
 }
  
 private var showGraphicsDropDown = false;
  
 function OnGUI(){
  
 GUI.skin.box.font = pauseMenuFont;
 GUI.skin.button.font = pauseMenuFont;
  
         if(pauseEnabled == true){
                 
                 //Make a background box
                 GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");
                 
                 //Make Main Menu button
                 if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){
                         Application.LoadLevel(mainMenuSceneName);
                 }
                 
                 //Make Change Graphics Quality button
                         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){
                         
                         if(showGraphicsDropDown == false){
                                 showGraphicsDropDown = true;
                         }
                         else{
                                 showGraphicsDropDown = false;
                         }
                 }
                 
                 //Create the Graphics settings buttons, these won't show automatically, they will be called when
                 //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
                 //on it again....
                 if(showGraphicsDropDown == true){
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){
                                 QualitySettings.currentLevel = QualityLevel.Fastest;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){
                                 QualitySettings.currentLevel = QualityLevel.Fast;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){
                                 QualitySettings.currentLevel = QualityLevel.Simple;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){
                                 QualitySettings.currentLevel = QualityLevel.Good;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){
                                 QualitySettings.currentLevel = QualityLevel.Beautiful;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){
                                 QualitySettings.currentLevel = QualityLevel.Fantastic;
                         }
                         
                         if(Input.GetKeyDown("escape")){
                                 showGraphicsDropDown = false;
                         }
                 }
                 
                 //Make quit game button
                 if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){
                         Application.Quit();
                 }
         }
 }
THis is good but there is one problem, after unpausing the mouse is hidden but not locked
Your answer
 
 
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