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Question by noahbianchi · Jul 11, 2020 at 08:46 PM · uiprogrammingcursorpanelescape

button doesn't work

i have a first person game and if you press escape there should open panel that works, but the buttons don't work ... and i've remade it once it is in a canvas and in a panel ... but it doesn't really work ... the script for the button is


public void home() { SceneManager.LoadScene("HOME"); }


so there should be a panel with 3 buttons one for home, option and shop ... so I use this code to switch scenes ... I often use this code and it has never been a problem so I think that the problem isn't there...


during gameplay the camera follows the mouse and you do not see the cursor when you press escape you see the cursor again, but the camera continues to follow ... this is the code of the camera, I have a small feeling that the problem here is...


 public float mouseSensitivity = 100f;

 public Transform playerBody;



 float xRotation = 0f;
 
 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible = false;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);
    
     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);

     if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (Cursor.lockState == CursorLockMode.Locked)
             Cursor.lockState = CursorLockMode.None;
         else
             Cursor.lockState = CursorLockMode.Locked;

         Cursor.visible = !Cursor.visible;
     }






 }



hopefully someone can help me, it's a pretty important part and it wouldn't be fun if it didn't work ...

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