Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Sytto · Feb 13, 2012 at 06:35 PM · shaderobjectrenderbehindno

Is there a way to do this effect/shader?

hi all, i'm trying to do this kind of shader, some kind of blending to background without rendering any object behind the one with this shader, is this possible? i put some screenshots of the effect i want and the effect i have.

first i took this shader from the invaders project of Eric5h5

Shader "Alpha/SelfIllum" {

 Properties {
     _Color ("Color Tint", Color) = (1,1,1,1)
     _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white"
 }
 Category {
    Lighting On
    ZWrite Off
    Cull Back
    Blend SrcAlpha OneMinusSrcAlpha
    Tags {Queue=Transparent}
    SubShader {
         Material {
            Emission [_Color]
         }
         Pass {
            SetTexture [_MainTex] {
                   Combine Texture * Primary, Texture * Primary
             }
         }
     } 
 }

}

i tried to modify it without success, this is the effect i have:

alt text

and this is the effect i tried to achieve:

alt text

is this even possible ? thanks for your answers, basically im trying to do some kind of "fake destructible 2d terrain" as the one in the Eric5h5's invaders project was great but for phone seems to be a bit slowly

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Feb 13, 2012 at 11:44 PM 0
Share

Do you mean, the transparent part of your object (sphere) would have it ignore any objects behind it, and just render the background there?

avatar image Sytto · Feb 14, 2012 at 01:36 PM 1
Share

yes, is this possible? thank for your answer

avatar image Sytto · Feb 14, 2012 at 02:31 PM 1
Share

i found this http://www.unifycommunity.com/wiki/index.php?title=Depth$$anonymous$$ask , i think that's enough for now, if anyone, if anyone has a better solution please tell me !

avatar image Jessy · Feb 14, 2012 at 02:51 PM 0
Share

You need to use a better background for your terrain; look at the ratty outline.

avatar image cupsster · Feb 15, 2012 at 01:48 PM 0
Share

I think taht it is closeup :)

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by FishBone · Feb 15, 2012 at 07:13 PM

Changing ZWrite to On, and deleting the line "Tags {Queue=Transparent}" should probably do it.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sytto · Feb 15, 2012 at 11:13 PM 1
Share

thanks, it worked

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make additive-shaded particles appear behind sprites? 2 Answers

Camera with shader? 2 Answers

how to change progection matrix for some objects 0 Answers

Semi transparent Object behind walls? 1 Answer

Png Surfaces transparent overlapping 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges